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Amaroth • View topic - The Frontier: enrollment and OOC
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PostPosted: Mon 01 Oct 2012, 16:46 
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Welcome to Castle Elaris.
Castle Elaris is located at the border between Kojadish and the Empire, in the north east. It was built by the imperials after they conquered the kingdom about 200 years ago. Castle Elaris is named after the general of the imperial expedition army, who was known for being an excellent and undefeated commander, and a brilliant strategist. The Avarians kept the name after they conquered the castle, as an insult to the Empire.
Castle Elaris is one of the main fortresses along the current border, and together with Anstir’s Keep further to the west it controls the border with the Imperial homeland. This border is under constant pressure, as the Empire wants it buffer kingdoms back to protect the homeland.
Built to be the last line of imperial defence before the homeland, Castle Elaris is massive in scope. It has space and supply lines capable of housing a garrison big enough to form an army or hold the entire northern border, walls higher than many an Avarian keep, and a very defendable position. These things make Castle Elaris an incredibly hard castle to take and a viable cornerstone and base of operations for the Borderguard.

The Borderguard is a military organisation founded after the unification of Avaren and tasked with the protection of the Avarian kingdoms against Imperial aggression. Its soldiers are recruited from every corner of Avaren via a strict conscription method mandatory for every province. The Borderguard answers to no duke or count, but it maintains good ties with the inquisition, as the two have to work together to realise the Reconquista.
Since Kojadish, Thar and Icura have been reconquered, the Borderguard has split into two groups: the Northern Borderguard and the Eastern Borderguard. The Northern division is strictly defensive: Avaren has no interest in the Imperial homeland (yet) as it is not part of the Reconquista. It is under constant Imperial pressure. The two main castles of the Northern Borderguard are Castle Elaris and Anstir’s Keep. The Commander of the North is the leader of the Northern guard and commands his soldiers from Castle Elaris.
The Eastern Borderguard is more offensive, as the lands to the east are part of the Reconquista and need to be taken. The Eastern division is larger than its northern counterpart, as it has more ground to cover and has both defensive as offensive tasks. The three main castles of the Eastern Borderguard are Hubris’ Fall in Kojadish, Andaron’s Vigil in Thar and Snowbound in Icura. The Commander of the East rules from Andaron’s Vigil.

The current Commander of the North is Commander Hereck Randell, an elderly but cunning man with an eye for tactics and cover missions and an impressive service record. He is well-respected by his men and generally handles the Imperial pushes on his borders well. Randell is the man behind the specialist-teams: groups of exceptional individuals who handle covert operations and situations beyond the usual capabilities of the Borderguard. The first team was founded around 30 years ago, with Randell as the initiator and team leader. The team proved its worth and there are currently at least 5 specialist teams.
Members of specialist-teams initially were recruited from within the ranks of the Borderguard, but since 15 years ago there has been recruiting outside the ranks. Scouts travel all around Avaren to find people suitable to join the ranks of the specialist teams. History is irrelevant and past crimes are forgiven, but becoming a member of a specialist team is becoming a soldier of the Borderguard, and penalties for desertion are extremely high. Every specialist-team member has signed a contract for a negotiated number of years. Serving after the contract has been fulfilled is allowed. After leaving the team, an ex-member retires to a location known by the Borderguard. This is done in order to prevent ex-members to betray the Borderguard’s secrets to the Empire.

One of these teams is stationed in Castle Elaris. They handle missions all around both the Northern and Eastern border and are known for being a high-tier team. They receive their orders directly from Commander Randell. For this team, failure is not an option. And the members of this team? They are the players of the RP!

The set-up of the Frontier-RP is rather straightforward. You form a team that handles special missions for the Borderguard. These missions are assigned by the DM. As such, freedom is limited. Your goal is to complete the missions. There is plenty of room for character interaction and development, but personal quest are prohibited during missions. You are allowed only one playable character. You need a DM-approved personal file (character sheet, found below) about this character in order to take part in the RP.
Be very considerate when creating your character, because the only way to get a new one is by killing off your current character. Once approved, personal files are not allowed to be changed.

Personal File
Name: first and last name, eventual nicknames.
Age: in years
Sex: male/female
Special Talent: the talent that makes the character extraordinary. This is required, for the talent is what gets your character in the team. Talents have to be relevant for the team. Being an expert cook and knowing a lot of card tricks aren’t relevant talents. Intelligence and being a very good archer are.
Weapon of choice: weapon(s) that the character prefers to use. Add eventual personally owned weapons.
Physical description: body, face and clothes, eventual characteristics like scars and odd clothes.
Psychological profile: personality and eventual oddities like phobias and quirks.
Pre-service record: history before the character was recruited. You are allowed to keep this vague and reveal parts during the RP, but keep in lmind that the DM is allowed to render it invalid, possibly forcing you to revise the whole background. Leaving out parts of the history is allowed as well, the same conditions apply.
Method of recruiting: how the character was recruited into the team. There are scouts everywhere in the kingdom, and they are allowed to enlist or even conscript potential recruits. You have to describe how your character and such a scout met and how the scout was convinced. Characters’ feelings on being recruited may be mentioned but isn’t required.
Service record: how long the character has served with the borderguard and how long he or she has been on the current team. This team is 4 years old. Eventual notable actions and servings on other team must be noted as well.
Relations with team members: this is the only part of the file that is allowed to be altered after approval. Describe you character’s relationship with the other team members. It is highly recommended to talk it over with the other players before making statements.

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PostPosted: Mon 01 Oct 2012, 16:52 
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If you wish to take part in this RP, posting a Personal File in this topic is required. You can let us know you want to play without directly coming up with a PF, but you can't start posting unless the DM (currently, that's me.) has approved of your PF.

The roleplay is scheduled to start coming friday (october 5th) so be ready by then in order to jump in on the action straight away!

Current players:

Dhr Duck: Enrico


Fantasyrik: Adanar


Isakvip: Felix

Lavinia: Elivé

Ulysses: Vince

Wubbles: Louis


This post will be editted as new players and PF's appear.

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PostPosted: Mon 01 Oct 2012, 17:34 
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Location: my own fantasy
I will create my pf tonight, so I will join ASAP.
ow yeah, finally the time of waiting has past.


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PostPosted: Mon 01 Oct 2012, 17:53 
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Location: Buitenpost (Friesland) :D
Is looking good! :D but I'm not going to join you guys in this adventure. 'Cause of my bad grammar and the risk of discontinuing. And I've to much work to do elsewhere. Maybe later ;)

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PostPosted: Mon 01 Oct 2012, 18:08 
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Aww, that's a shame, Emiel. You can allways join later if you change your mind, I find writing to be a great way of practicing grammar and spelling myself.

Isak, you're noted :) I'll be looking forward to seeing your PF.

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PostPosted: Mon 01 Oct 2012, 22:08 
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Location: my own fantasy
Here it is.
It was more work then expected :S

Name: Felix “F” Grasswhistle
Age: 24 years
Sex: male
Special Talent: He has the ability to sense large concentrations of mana at short range (around one meter). Moreover, he has very sharp senses due to alchemic experiments on his body.
Weapon of choice: Seriasema, a blade made from an anti-magic alloy of aluminum, silver and copper. This was one of the ultimate creations of a special research team. The blade is light-grey coloured and the end of the hilt is chained to Fs wrist. He also has a shield and a pair of handcuffs made of anti-magic alloy.
Physical description: Felix is around 1.80 meter. His skin is quite pale, though you barely see its skin because of the large black mantle which covers almost his whole body, and the cap covers most of his face. In the rare case you get to see his face, you’ll see that his hair is pitch black and his eyes are amber-coloured. What you’ll see anyway is his full black beard. Unless he battles you barely see his right arm because he always his hand on his sword. He also carries a shield on his back, also made from anti-magic alloy.
Psychological profile: He is uninterested in about everything. The only things that interest him are staying alive and his sword Seriasema. This sword is the thing in this world he talks the most to. As if it is his best friend. What he believes to be so. This is also his main activity when he is off-duty. Talking to the sword and cleaning it, taking care of it and respecting it. In battles he is also very collected and focussed. He prefers a careful approach of the enemy, and if he/she tries to escape he follows without leaving openings in his defence. This is also the tactic against mages who primarily fight long-ranged. Not that they can do much because his sword and his sghield simply drain the magic energy from every mana-based attack. Though when the enemy prefers to attack him physically , he simply blocks and counters. His sword skills are quite good, a result of more than eight years of training under his grandfather and self-training on his journey. Nobody ever saw him ever flinch in battle.
Pre-service record: He is born in a little village near the border. When he was very little his ability of detecting large mana-concentrations at short range was discovered. At first this gave an uproar because the village was full of alchemic researchers who couldn’t keep their alchemic discoveries hidden for him. Around the same time his father and some other researchers decided that it would be functional to experiment with his ability. This got his very powerful alchemic silver implants. This sharpened his senses very much. Though the same implants give him random pain attacks. All these events mad the village decide to let him live with his grandpa a few mountains further. The grandpa took care of him for a long time, also training him. This old man was very stubborn and headstrong. Though he was the one that gave Felix the sword. The village no longer exists. It was burnt down by an attack from The Empire. A few years later the grandpa passed away, telling Felix to survive and find something in the world he is interested in. Felix did what his Grandpa told him and started to travel around. Though due to his uninterested personality nobody wanted to hire him. Then he found out that the royalty pays much for a good mage. Thus he took the alias “F” and started his mage-hunting career to gain money to survive. Every time he was low on money, he captured another mage and sold it to the closest royalty. Soon he built quite the career. Mages became more timid and the government let him be followed in case he turned against the leaders of the areas he travelled through. However, that never happened. He always stayed within the law, capturing mages, paying his bills and never even showed any hostility against the royalty. Around this time he realized that he had sought for a purpose in life and hadn’t found one. Thus he concluded: “I have sought for something interesting in this world, yet I haven’t found it. The world is just a lot of land, a lot of water and a lot of people. That is about it.”
Method of recruiting: after he had been followed for more than a year the leaders started to forget the theory that he would attack them and on that moment some high-placed people came up with the idea of recruiting him for the purpose of serving the country. And thus he was asked to be incorporated in the borderguard, because of his combat abilities and his ability to distinguish powerful mages from normal people. He accepted the agreement so he had a stable income. This would mean he wouldn’t starve to death, what he objectively saw as the biggest chance to die. He showed no feelings though, because he had always been calm and collected in an extent that it is just disinterest.
Service record: He has just joined for a month, so he hasn’t done anything special yet.
Relations with team members: He has no informal contact with the other members. He just has to follow orders and stay alive. So there is nothing to gain from talking with other about something mission-unrelated, according to him.


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PostPosted: Thu 04 Oct 2012, 17:08 
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Isak, your character has been approved :)

As for my own:

Name: Vince “shorty” Lansing
Age: 31
Sex: male
Special Talent: martial arts specialist. Also an adept survivalist and infiltrator. Capable javelin-thrower.
Weapon of choice: knuckle-dusters, javelins. Both are standard issue Borderguard weaponry and unmodified.

Physical description: Vince is a short man: his length is 1 meter and 55 centimetre, making him at least a head shorter than most grown up Avarians. Despite that he can still be considered to be a handsome man, in a rigid way. Vince has a manly face with a straight nose, square chin and strong jawline. His twinkling eyes are bright blue and his hair straight and fair blonde in colour. He keeps it fairly short as he sees long hair as a weak spot during fights and in the wilderness. Vince prefers to be cleanly shaved, but doesn’t shave while on missions. You can determine how long he has been on a mission by the length of his beard hair.
He is tough, fast and remarkably strong. His body is masculine and filled with old scars of arrow-holes, slicing wounds and bone fractures. One particular scar across the jawline on the left side of his face tends to itch if Vince is feeling uncomfortable.
Vince prefers to wear tight and flexible clothes in dark green colours while on missions. His standard outfit is reinforced with leather to soften blows from weapons and arrows. It isn’t designed to block out all damage, as this doesn’t suit his nimble fighting style. He has a quiver with javelins tied to his back and several belt-bags filled with survivalist tools and his knuckle-dusters.
His off-duty outfit is very simple. Wool and linen clothes in soft colours have his preference.

Psychological profile: Vince is witty and familial from the start and likes to keep the mood lively. He is generally a very social person who loves to have a chat and easily makes friends. He also has a preference for sarcasm, jokes and dry remarks.
On missions, he loses a lot of this social behaviour. He gets focussed and determined and tends to make less jokes. His training kicks in, making him aloof or even cold at times.
Vince has his own moral compass and opinion on what’s right and wrong. He always handles decisions according to this compass, going as far as downright ignoring orders that are in conflict with it, claiming that those are “bad orders”. His beliefs are very black and white, as shades of grey give him headaches (or so he claims). Most of it is based on the beliefs stated in the Doctrine.
Vince is a rather pious person, strongly believing in the Faith and the Reconquista. As such, he is rather suspicious of the “demonic” alchemy and refuses to touch anything alchemic. Even so, he doesn’t criticize users of alchemy, believing that they will face punishment for using demonic tools in the afterlife.
Vince is very easy to taunt by calling him out on his size. Doing so is not advised, however, as he tends to kick the ass of anyone who calls him short. He also has a tendency to scratch a scar on his jaw when feeling uncomfortable. Lastly, Vince has the uncanny ability to cite a fitting line from the Doctrine for just about every situation.

Pre-service record: Vince was born on the 16th of Tigra in the year 601 A.D in a village in the Viceroyalty of Grifan, one of the three main provinces of Maetranarch. His youngest years were hardly spectacular: he helped his family work on the farmlands, played stormball with the other kids on the town square, and was a healthy lad raised by loving parents. Vince’s mother was a devout follower of the Faith and raised her children to be the same. Vince was no exception and vigorously worships Daul to this day. His father was a hunter and part of the local militia, and a man who tried to pass on as much of his skills as he could to his two sons, knowing that every hunting party could be his last with all the wild boars and aranibears roaming the woods. He thought Vince and his brother Ander to set traps and throw javelins, as well as the basics of self-defence without weapons.
Vince was eleven years old when his father died on a hunting trip with his friends. He had been slain by an enormous aranibear and left a wife and four kids to mourn him. It was a turning point in Vince’s life: he stopped being the carefree kid that he had been and found a goal in his life: he would protect others from the grief that had come to him as much as he could. “Protect people from the beasts” he called it.
At the age of sixteen, Vince joined the army of Maetranarch. Five years of training had made him physically adept, but his underwhelming length put him at a disadvantage. His superiors ridiculed him and his peers bullied him. Vince eventually reached his breaching point and snapped. When his sergeant humiliated him by forcing him to wear girls clothes during a drilling session, Vince went into a frenzy. He knocked out the sergeant and half of the company that tried to stop him before the rest finally overpowered him. As martial arts are no standard weapon in the army of Maetranarch, this talent of Vince’s had remained hidden. When the commanding officers discovered Vince’s brutal efficiency with fists and feet they immediately moved him to a company of a different kind. He was to serve in the special operations division of the army. By this time he was 18.
Vince flourished. He received special training in martial arts and a uniform to match his style. His new comrades respected him for his skills and determination rather than ridicule him for his size. In the following years, Vince became an amazing martial artist and more confident than ever before, growing into a witty and very social young man. However, not everything was rainbows and butterflies. Vince gained some infamy as a very stubborn soldier who would defy any order that went against his principles, going as far as blatantly ignoring a direct order from a commanding officer on more than one occasion. This tended to cause friction with his superiors, but Vince’s skill prevented them from court-martialling him time and again. Four years after being recruited into the special operations division, things changed for Vince.

Method of recruiting: Vince’s mixed reputation caught the eye of one of the Borderguard’s scouts, who contacted Vince’s superiors. Lansing’s profile was a perfect fit for the specialist teams, as the chain of command was more loose, allowing members to make the final decisions themselves. A flawless match.
The general in charge of the special operations division was unwilling to let go of Vince. Hence, the scout had to force conscription, meaning that the general had no choice in the matter if Vince himself wished to join the Borderguard. And he did. Seeing it as a good opportunity to achieve his goals without having to struggle with his superiors, Vince immediately accepted the offer and was recruited on the spot, age 22.
Service record: Vince was originally stationed at Hubris’ Fall. His missions there usually consisted of harassing the Imperial perimeter with distractions and sabotage. Most of these missions were offensively oriented with a few stealth and reconnaissance missions when the need for it was high.
Vince left this team after three years in order to be relocated to Snowbound. A team there had been killed in action and immediate replacement was required. All of the new team members came from different camps and things didn’t work out well as a result. The four members didn’t get along well and performed substantially less effective than in their previous teams. In an attempt to improve the team, the Borderguard gradually replaced the old members with rookies. After two years it was Vince’s turn to be removed from Snowbound.
His new station would be Elaris, where he was asked to be one of the founding members of a brand new team. Not a hastily conjured one like in Snowbound, but a well-balanced team that would handle all sorts of missions. Vince was asked to join for his offensive experience, useful skills and usually gentle character that tended to stimulate rookies.
This team exists to date and Vince is still a part of it. Some changed were made from time to time but Vince was there from the start and helped building the team’s prestigious reputation.

Relations with team members: Vince gets along well with Louis, but some subjects tend to be avoided as Louis’ scientific beliefs and Vince’s religious conviction tend to clash. For now, they have agreed to disagree and are friendly to each other. They’ve been through quite a lot of missions together and Vince trusts Louis, even if he doesn’t trust his alchemy.
Vince is wary of F, whose lack of belief and motivation for anything worry him. He stays open for interaction and tries to start conversations from time to time, but F appears uninterested, which in turn annoys Vince.

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PostPosted: Thu 04 Oct 2012, 17:39 
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I decided to come along in the RP. Because I don't think four is enough. However, I am not sure if a I am able to finish the PF tomorrow, but I will try. So count me in I guess

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PostPosted: Thu 04 Oct 2012, 17:49 
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Well Uly, you have outdone yourself yet again. Where I thought my motivation to get this rp started couldnt get any bigger, you made it skyrocket. I really cant wait till tomorrow.


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PostPosted: Thu 04 Oct 2012, 18:02 
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I think it is time I posted mine to :P

Name: Louis Baudin
Age: 28
Sex: Male
Special Talent: Louis is pretty smart and handy. He also knows a lot
Weapon of choice: Although he doesn't own one, Louis is pretty good with guns. He used to be in a shooting club at university that owned two weapons. When he got recruited, he got a bow from his parents. The bow has been upgrade by an alchemist with tin to create a higher chance of hitting.
Psychological profile: Louis is generally called a wiseass and annoying. Still, people tend to like him, because he has a rather dry sense of humor, and spoutes out whatever he thinks. He doesn't like to start conversations with new people, but when you get to know him, he is more then willing to talk to you. He does, however, like to interrupt the conversations of friends and strangers alike. Generally to correct them. He also likes to talk about science, boat engineering and actualities.
During missions, Louis becomes concentrated, but his personality doesn't chance a lot. He just speaks less.
He is a firm believer of Mork, and mostly follows that line of the doctrine, not honoring Daul more then necessary. He also doesn't see what is wrong with algemy or magic, or why people are that scared of it. Especially alchemy is seen as useful by him.
Louis is kind of a dreamer on the subject of love. He just waits for the one. He has had two girlfriends during college, but they didn't last long.
Physical description: Louis is long, around 1.80 meters, and has brown hair to just below his ears and a little bit lower at the back of his head. His eyes are pale blue. He normally wears a pair of goggles and a long brown coat with a pair of brown linen pants.
Pre-service record: Louis was born in Falantis[1] as the son of a rich merchant and his wife. For all his life, Louis had watched the ships going in and out of the harbor,
and he has seen the construction sites where the ships were built and always wanted to take part in that process. So he went to study physics, and after he studied
boat engineering. He also studied a year of chemistry and alchemy, to broaden his horizon. During his years at the university he was active at a few clubs, like the
shooting club, and the student society of natural science.
Method of recruiting: Louis was recruited just after the team was created. The duchy of Nicj needed to send men to the frontier, and they recruited right from the University. Louis, being bored with ships for over two years, applied. After a short selection he was chosen and sent to the frontier.
Service record: Louis has been on the team for four years now and he has proven his usefulness. He invented a lot of quick solutions for problems, ranging from quick escapes on the battlefield to repairs to weapons. However, he has never had a victory in which he had a leading role.
Relations with team members: Louis is good friends with Vince, but some subjects are not to be discussed. Louis knows that he can always count on Vince in times of danger.
He thinks F is quite a weird guy, mostly talking to his sword. Being rather nervous talking to strangers, he hasn't really talked with him either.

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PostPosted: Thu 04 Oct 2012, 18:36 
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Joined: Mon 09 Aug 2010, 13:52
Posts: 1050
Location: Zeewolde
Wubbles, as you already knew, your PF has been approved and I'll add it.

Duck, I appriciate your joining very much, but please don't let it be out of necessity. I am convident that we can build an RP with 4 starting players without trouble. It's not as many players as we are used to but that doesn't have to be a bad thing. Don't sacrifice yourself here: it isn't needed.
But if you're not joining out of necessity but just because you feel like it or are interested after all, you are very welcome to join. I'd reallyl appriciate it if you could make it before the start of the RP, but don't rush it. The first mission itself won't start straight away as I want to give the players room to settle their characters for a bit before shit will go down. Jumping in later can be rather tricky, but it can be arranged. Just keep me updated on your character so I can make some room for him or her. It'll make jumping in less of an issue.

And thanks for the compliment, Vip :)

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PostPosted: Thu 04 Oct 2012, 22:32 
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Soldier
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Joined: Sun 24 Oct 2010, 15:54
Posts: 730
Location: Utrecht
If you think it's to short.. just say.. Wanted to make it objective as much as possible.

Personal File
Name: Elivé Desirée Antonié “Eli” Dunden
Age: 27
Sex: female
Special Talent: Silent, perfect listener, no-thinker, practical, disciplined, motivated to train, talent of fast acuteness in new situations. Will do anything to accomplish a mission. Perfect shooter. Good swordfighter.
Physical description: Strong built woman. 1.80 long. Brown short hair, mostly disorderly. Small lips. Grey eyes. Small breasts. Muscular. Long upper body. Wearing mostly brown leather clothes. Iron body plate.
Psychological profile: Silent, perfect listener, no-thinker, practical, motivated, closed, talks only about facts – never about feelings (strange for a woman), no affection to others, no empathy towards animals/people. Strong feeling for justice.
Pre-service record: Born in the family of Dunden (note: former knights of the Kojadish kings). Family tradition required soldier training.
Method of recruiting: Soldier training required battle experience. Was send out to Kojadish. After several battles and a perfect reputation officer Johnsonn had send her to special forces. (Rumors speak of angry soldiers, who where rejected by E. D. A. Dunden).
Service record: 5 years borderguard, 3 years on current team.
Relations with team members: Practical friendship with Louis – repairs her gun. Looks like they get along well. Practical friendship with Vince. Looks like they get along well. Relationship “F” not know yet. It looks like E. D. A. Dunden likes the silence of “F”.

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PostPosted: Fri 05 Oct 2012, 11:06 
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Creation-team
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Joined: Mon 09 Aug 2010, 13:52
Posts: 1050
Location: Zeewolde
A true military PF :V

The only thing I can bring against it is that you placed some traits in special talents that hardly are special talents. And what do you mean with no-thinker?

None the less, I'm approving this PF :)

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PostPosted: Fri 05 Oct 2012, 19:14 
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Guard
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Joined: Thu 07 Oct 2010, 06:24
Posts: 337
Location: Houten
I wanna join! My character will come later today

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PostPosted: Fri 05 Oct 2012, 19:18 
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Joined: Mon 09 Aug 2010, 13:52
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Added you to the list, Rik. You can't post in the RP itself before I have approved of your PF, mind you. It'd be great if you'd manage to round up your character before the actual mission starts.

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